
Perspective Article
In the course of her distinguished career, Carol Chapelle has conducted a wide range of innovative and impactful research that has intersected the fields of applied linguistics, computer-assisted language learning (CALL), task-based language learning and assessment. Among many noteworthy achievements, her work exploring the relationship between second language acquisition (SLA) theory, task-based learning and technological innovations has been particularly influential. In an effort to highlight ways in which advanced technologies can be used to enhance both language teaching and learning, she has authored significant papers that have drawn on SLA research to provide a comprehensive framework for the development and implementation of effective technology-mediated language learning. The rapid development of technology and its increasing application in CALL underscores the continued relevance of this approach. As an exemplar of this effort, this article examines the application of an influential innovation in contemporary CALL, namely, use of digital games. Drawing on important insights gained from the work of Carol Chapelle, this article identifies the parallels between effective tasks and the design elements of many digital games used in CALL. The discussion emphasizes the continuing importance of investigating the interrelationship between developments in SLA research and use of advanced technologies in language education.
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Digital Games; Task-Based Learning; Game-Based Learning
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The claims, arguments, and counter-arguments made in this article are exclusively those of the contributing authors. Hence, they do not necessarily represent the viewpoints of the authors’ affiliated institutions, or EUROKD as the publisher, the editors and the reviewers of the article.
Acknowledgements
Not applicable.
Funding
This research was supported by the Japan Society of the Promotion of Science Grant-in-Aid for Scientific Research (grant C), Grant No. 24K04078.
CRediT Authorship Contribution Statement
Mark Peterson developed the conceptualization for this research. Mark Peterson and Robert Swier conducted the investigation of relevant literature. Mark Peterson created the orginal draft with input from Robert Swier. Mark Peterson and Robert Swier reviewed and edited the final draft.
Generative AI Use Disclosure Statement
No use was made of AI in the production of this paper.
Ethics Declarations
World Medical Association (WMA) Declaration of Helsinki–Ethical Principles for Medical Research Involving Human Participants
This research was conducted in accordance with the ethical principles outlined in the World Medical Association’s Declaration of Helsinki .
Competing Interests
The authors declare no competing interests.
Data Availability
Not applicable.